#ifndef FLEE_BEHAVIOUR_I_H_
#define FLEE_BEHAVIOUR_I_H_

#include "BehaviourI.h"

/* Opposite to Seek, very simple, no avoidance or path finding */
class FleeBehaviour : public BehaviourI
{
    virtual void CalcMotion(float* motion, BehaviourInfo* info, float weighting);
};

#endif